﻿using UnityEngine;

interface           base_entity
{
	void			create			();		// called when instantanciated (Awake)
	void			init			();		// called only when entity is enabled (Start)

	void            damage          (float hp);
	void			zombie			();
    void            die             ();

	void   			trigger_enter	(Collider other);
	void   			trigger_stay	(Collider other);
	void   			trigger_exit	(Collider other);

	void			update			(float dt_s);
}
